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A smart rules system can feel daunting at first, but is surprisingly accessible after you grasp the basics, so you can instead focus on the specifics of character design and unique encounters. While its dark tone isn’t a perfect fit for every gaming group, it’s a welcome retro aesthetic implemented with a modern eye for game development and presentation. That game captured the magic of stories like Goonies and Stranger Things with aplomb.

So far we just have the Hulk, a level 12 Barbarian/Monk hybrid. Resources external to your character, as well as damage to your character, are also rated with a die. Assets you gain, Stress you suffer, Complications you’ve dealt or been dealt, as features of Effect die usage; these are more dice that can be added to pools.

  • Even if you only have a passing interest in Gene Roddenberry’s optimistic vision of our future, Star Trek Adventures is a well-designed tool for creating teamwork and triumph among the stars.
  • Relationships with non-player characters are codified into skill-like stats, letting players call on friends or loved ones to help out in a jam – or even throw them under the bus to deflect a serious hit to their Cool .
  • Bubblegumshoe will feel familiar if you’ve played other investigative games like Trail of Cthulhu.
  • The game system also empowers players to quickly create and control supporting characters as needed – so nobody’s stuck playing the medical officer for an entire injury-free session.
  • It typically focuses on the bridge crew of a Federation starship (The Next Generation’s era is the default setting), with each player character occupying a position like operations officer, security officer, or captain.

The book is system-neutral, so can be inserted into any fantasy RPG campaign with relative ease, and the islands’ histories and cultures are genuinely intriguing. I enjoyed uncovering the secrets of Hot Springs Island just as much as a reader as a GM, and I’m super glad to have picked this up. This list brings together some of our favorite roleplaying games and supplements published in 2017. Matt Miller explores the ever-expanding world of tabletop board, card, miniature, and role-playing games in his column, Top of the Table. Check back every other Friday for the best in the hobby scene. Zweihänder’s greatest strength is its incredible breadth of character variations, with literally hundreds of classes and backgrounds to shape your ideal protagonist. The game rules recall the early days of tabletop RPGs, with stiff challenges and deadly encounters encouraged.

Fighter’s History Review Switch

You could potentially use the Stress die you’ve suffered to your advantage, though this involves stepping up that die, and potentially risking more long-lasting damage to the character. It is a rather solid way to handle common conceits of RPGs – the pool creates advantages, it deals penalties to your enemies, and consequently those are treated as die in enemy pools or your own pool. I don’t really have a lot of experience with comics except that I watched The Death and Return of Superman fan-film which is absolutely hilarious, and some Marvel comics Hollywood movies. It is an interesting game with a versatile core mechanic that models comic book style adventures quite adequately here.

This year’s release, Things from the Flood, is the sequel to that game, and further amps up the excitement, this time with the higher stakes and scary consequences of being a teenager. Conceptually, Odyssey of the Dragonlords draws on many of the best elements of classic D&D, like dragons and the flexible magic system, and transplants those ideas into a reimagined version of Greek mythology. New racial options like centaurs and satyrs are great fun to bring out the flavor of the setting, but it’s the epic paths for your character that are particularly exciting, setting a classic mythological arc for your hero. The adventure that weaves through the richly drawn setting is cleverly crafted, and includes some big secrets that are reserved for the GM’s eyes only in the final section of the book. The combined experience is a fantastic change of pace for groups ready for a new world to discover. The tone is gritty and dark, and demands that you pay careful attention to things like food and other supplies, so as not to run out while out in the wilds. For instance, the game tracks whether you put in the effort to establish one of the party members as a guard as you travel, and punishes you if you don’t with potential ambushes.

It’s a morally gray world, where you’re likely to loot and take over an enemy stronghold, and then desperately struggle to hold onto that stronghold when you leave for more than a few days. The players aren’t necessarily heroes – they aim to gain treasure and fame with questionable motives and methods. On the other hand, Forbidden Lands embraces some of the mundane and specific details that many other RPGs have done away with, like tracking daily provisions and supplies of consumables like arrows. Veteran tabletop role-players don’t have to think too many years back to recall a time when their hobby was well outside the mainstream of popular culture and the broader landscape of gaming. Hah, with the Avengers preview out we decided to convert the six characters to 4e DnD builds, possibly for a “Super Hero” game. Saving the world is generally a paragon tier event, so they’re all starting in that range.

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